using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HybridCLR.Extension.Editor
{
    public partial class Commond 
    {
        [UnityEditor.MenuItem("HybridCLR/Extension/Build/---Local---", priority = 100)]
        public static void BuildLocal()
        {
            Build(new BuildParam() { CatalogUpdateType = ECatalogUpdateType.Local});
        }
    }
}
